Files
ThatProject/Unity3D_RayCasts/Assets/Scripts/SphereCaster.cs

24 lines
750 B
C#

using UnityEngine;
public class SphereCaster : MonoBehaviour
{
void OnDrawGizmos()
{
float maxDistance = 10f;
RaycastHit hit;
bool isHit = Physics.SphereCast(transform.position, transform.lossyScale.x / 2, transform.right, out hit,
maxDistance);
if (isHit)
{
Gizmos.color = Color.red;
Gizmos.DrawRay(transform.position, transform.right * hit.distance);
Gizmos.DrawWireSphere(transform.position + transform.right * hit.distance, transform.lossyScale.x / 2);
}
else
{
Gizmos.color = Color.green;
Gizmos.DrawRay(transform.position, transform.right * maxDistance);
}
}
}