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https://github.com/ent/ent.git
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* entc/gen: fixed ConstraintError fields name * fix: run go generate * entc/gen: fixed Filter fields name * fix: run go generate again for entql
539 lines
15 KiB
Go
539 lines
15 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/entc/integration/customid/ent/device"
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"entgo.io/ent/entc/integration/customid/ent/schema"
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"entgo.io/ent/entc/integration/customid/ent/session"
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"entgo.io/ent/schema/field"
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)
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// SessionCreate is the builder for creating a Session entity.
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type SessionCreate struct {
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config
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mutation *SessionMutation
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hooks []Hook
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conflict []sql.ConflictOption
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}
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// SetID sets the "id" field.
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func (sc *SessionCreate) SetID(s schema.ID) *SessionCreate {
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sc.mutation.SetID(s)
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return sc
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}
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// SetNillableID sets the "id" field if the given value is not nil.
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func (sc *SessionCreate) SetNillableID(s *schema.ID) *SessionCreate {
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if s != nil {
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sc.SetID(*s)
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}
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return sc
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}
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// SetDeviceID sets the "device" edge to the Device entity by ID.
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func (sc *SessionCreate) SetDeviceID(id schema.ID) *SessionCreate {
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sc.mutation.SetDeviceID(id)
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return sc
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}
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// SetNillableDeviceID sets the "device" edge to the Device entity by ID if the given value is not nil.
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func (sc *SessionCreate) SetNillableDeviceID(id *schema.ID) *SessionCreate {
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if id != nil {
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sc = sc.SetDeviceID(*id)
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}
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return sc
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}
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// SetDevice sets the "device" edge to the Device entity.
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func (sc *SessionCreate) SetDevice(d *Device) *SessionCreate {
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return sc.SetDeviceID(d.ID)
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}
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// Mutation returns the SessionMutation object of the builder.
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func (sc *SessionCreate) Mutation() *SessionMutation {
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return sc.mutation
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}
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// Save creates the Session in the database.
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func (sc *SessionCreate) Save(ctx context.Context) (*Session, error) {
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var (
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err error
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node *Session
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)
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sc.defaults()
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if len(sc.hooks) == 0 {
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if err = sc.check(); err != nil {
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return nil, err
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}
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node, err = sc.sqlSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*SessionMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = sc.check(); err != nil {
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return nil, err
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}
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sc.mutation = mutation
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if node, err = sc.sqlSave(ctx); err != nil {
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return nil, err
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}
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mutation.id = &node.ID
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mutation.done = true
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return node, err
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})
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for i := len(sc.hooks) - 1; i >= 0; i-- {
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if sc.hooks[i] == nil {
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return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
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}
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mut = sc.hooks[i](mut)
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}
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v, err := mut.Mutate(ctx, sc.mutation)
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if err != nil {
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return nil, err
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}
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nv, ok := v.(*Session)
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if !ok {
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return nil, fmt.Errorf("unexpected node type %T returned from SessionMutation", v)
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}
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node = nv
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (sc *SessionCreate) SaveX(ctx context.Context) *Session {
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v, err := sc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (sc *SessionCreate) Exec(ctx context.Context) error {
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_, err := sc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (sc *SessionCreate) ExecX(ctx context.Context) {
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if err := sc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (sc *SessionCreate) defaults() {
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if _, ok := sc.mutation.ID(); !ok {
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v := session.DefaultID()
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sc.mutation.SetID(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (sc *SessionCreate) check() error {
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if v, ok := sc.mutation.ID(); ok {
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if err := session.IDValidator(v[:]); err != nil {
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return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "Session.id": %w`, err)}
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}
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}
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return nil
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}
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func (sc *SessionCreate) sqlSave(ctx context.Context) (*Session, error) {
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_node, _spec := sc.createSpec()
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if err := sqlgraph.CreateNode(ctx, sc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != nil {
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if id, ok := _spec.ID.Value.(*schema.ID); ok {
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_node.ID = *id
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} else if err := _node.ID.Scan(_spec.ID.Value); err != nil {
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return nil, err
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}
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}
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return _node, nil
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}
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func (sc *SessionCreate) createSpec() (*Session, *sqlgraph.CreateSpec) {
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var (
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_node = &Session{config: sc.config}
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_spec = &sqlgraph.CreateSpec{
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Table: session.Table,
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ID: &sqlgraph.FieldSpec{
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Type: field.TypeBytes,
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Column: session.FieldID,
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},
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}
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)
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_spec.OnConflict = sc.conflict
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if id, ok := sc.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = &id
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}
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if nodes := sc.mutation.DeviceIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: true,
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Table: session.DeviceTable,
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Columns: []string{session.DeviceColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeBytes,
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Column: device.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.device_sessions = &nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
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// of the `INSERT` statement. For example:
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//
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// client.Session.Create().
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// OnConflict(
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// // Update the row with the new values
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// // the was proposed for insertion.
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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//
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func (sc *SessionCreate) OnConflict(opts ...sql.ConflictOption) *SessionUpsertOne {
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sc.conflict = opts
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return &SessionUpsertOne{
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create: sc,
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}
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}
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// OnConflictColumns calls `OnConflict` and configures the columns
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// as conflict target. Using this option is equivalent to using:
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//
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// client.Session.Create().
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// OnConflict(sql.ConflictColumns(columns...)).
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// Exec(ctx)
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//
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func (sc *SessionCreate) OnConflictColumns(columns ...string) *SessionUpsertOne {
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sc.conflict = append(sc.conflict, sql.ConflictColumns(columns...))
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return &SessionUpsertOne{
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create: sc,
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}
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}
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type (
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// SessionUpsertOne is the builder for "upsert"-ing
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// one Session node.
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SessionUpsertOne struct {
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create *SessionCreate
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}
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// SessionUpsert is the "OnConflict" setter.
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SessionUpsert struct {
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*sql.UpdateSet
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}
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)
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// UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field.
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// Using this option is equivalent to using:
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//
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// client.Session.Create().
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// OnConflict(
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// sql.ResolveWithNewValues(),
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// sql.ResolveWith(func(u *sql.UpdateSet) {
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// u.SetIgnore(session.FieldID)
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// }),
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// ).
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// Exec(ctx)
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//
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func (u *SessionUpsertOne) UpdateNewValues() *SessionUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
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if _, exists := u.create.mutation.ID(); exists {
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s.SetIgnore(session.FieldID)
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}
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}))
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return u
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}
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// Ignore sets each column to itself in case of conflict.
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// Using this option is equivalent to using:
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//
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// client.Session.Create().
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// OnConflict(sql.ResolveWithIgnore()).
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// Exec(ctx)
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//
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func (u *SessionUpsertOne) Ignore() *SessionUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
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return u
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}
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// DoNothing configures the conflict_action to `DO NOTHING`.
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// Supported only by SQLite and PostgreSQL.
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func (u *SessionUpsertOne) DoNothing() *SessionUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.DoNothing())
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return u
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}
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// Update allows overriding fields `UPDATE` values. See the SessionCreate.OnConflict
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// documentation for more info.
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func (u *SessionUpsertOne) Update(set func(*SessionUpsert)) *SessionUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
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set(&SessionUpsert{UpdateSet: update})
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}))
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return u
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}
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// Exec executes the query.
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func (u *SessionUpsertOne) Exec(ctx context.Context) error {
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if len(u.create.conflict) == 0 {
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return errors.New("ent: missing options for SessionCreate.OnConflict")
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}
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return u.create.Exec(ctx)
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (u *SessionUpsertOne) ExecX(ctx context.Context) {
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if err := u.create.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// Exec executes the UPSERT query and returns the inserted/updated ID.
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func (u *SessionUpsertOne) ID(ctx context.Context) (id schema.ID, err error) {
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if u.create.driver.Dialect() == dialect.MySQL {
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// In case of "ON CONFLICT", there is no way to get back non-numeric ID
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// fields from the database since MySQL does not support the RETURNING clause.
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return id, errors.New("ent: SessionUpsertOne.ID is not supported by MySQL driver. Use SessionUpsertOne.Exec instead")
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}
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node, err := u.create.Save(ctx)
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if err != nil {
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return id, err
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}
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return node.ID, nil
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}
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// IDX is like ID, but panics if an error occurs.
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func (u *SessionUpsertOne) IDX(ctx context.Context) schema.ID {
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id, err := u.ID(ctx)
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if err != nil {
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panic(err)
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}
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return id
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}
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// SessionCreateBulk is the builder for creating many Session entities in bulk.
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type SessionCreateBulk struct {
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config
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builders []*SessionCreate
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conflict []sql.ConflictOption
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}
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// Save creates the Session entities in the database.
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func (scb *SessionCreateBulk) Save(ctx context.Context) ([]*Session, error) {
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specs := make([]*sqlgraph.CreateSpec, len(scb.builders))
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nodes := make([]*Session, len(scb.builders))
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mutators := make([]Mutator, len(scb.builders))
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for i := range scb.builders {
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func(i int, root context.Context) {
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builder := scb.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*SessionMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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nodes[i], specs[i] = builder.createSpec()
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var err error
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, scb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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spec.OnConflict = scb.conflict
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, scb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, scb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (scb *SessionCreateBulk) SaveX(ctx context.Context) []*Session {
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v, err := scb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (scb *SessionCreateBulk) Exec(ctx context.Context) error {
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_, err := scb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (scb *SessionCreateBulk) ExecX(ctx context.Context) {
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if err := scb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
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// of the `INSERT` statement. For example:
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//
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// client.Session.CreateBulk(builders...).
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// OnConflict(
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// // Update the row with the new values
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// // the was proposed for insertion.
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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//
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func (scb *SessionCreateBulk) OnConflict(opts ...sql.ConflictOption) *SessionUpsertBulk {
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scb.conflict = opts
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return &SessionUpsertBulk{
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create: scb,
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}
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}
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// OnConflictColumns calls `OnConflict` and configures the columns
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// as conflict target. Using this option is equivalent to using:
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//
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// client.Session.Create().
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// OnConflict(sql.ConflictColumns(columns...)).
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// Exec(ctx)
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//
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func (scb *SessionCreateBulk) OnConflictColumns(columns ...string) *SessionUpsertBulk {
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scb.conflict = append(scb.conflict, sql.ConflictColumns(columns...))
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return &SessionUpsertBulk{
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create: scb,
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}
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}
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// SessionUpsertBulk is the builder for "upsert"-ing
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// a bulk of Session nodes.
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type SessionUpsertBulk struct {
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create *SessionCreateBulk
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}
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// UpdateNewValues updates the mutable fields using the new values that
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// were set on create. Using this option is equivalent to using:
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//
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// client.Session.Create().
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// OnConflict(
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// sql.ResolveWithNewValues(),
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// sql.ResolveWith(func(u *sql.UpdateSet) {
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// u.SetIgnore(session.FieldID)
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// }),
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// ).
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// Exec(ctx)
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//
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func (u *SessionUpsertBulk) UpdateNewValues() *SessionUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
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for _, b := range u.create.builders {
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if _, exists := b.mutation.ID(); exists {
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s.SetIgnore(session.FieldID)
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return
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}
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}
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}))
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return u
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}
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// Ignore sets each column to itself in case of conflict.
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// Using this option is equivalent to using:
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//
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// client.Session.Create().
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// OnConflict(sql.ResolveWithIgnore()).
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// Exec(ctx)
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//
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func (u *SessionUpsertBulk) Ignore() *SessionUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
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return u
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}
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// DoNothing configures the conflict_action to `DO NOTHING`.
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// Supported only by SQLite and PostgreSQL.
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func (u *SessionUpsertBulk) DoNothing() *SessionUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.DoNothing())
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return u
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}
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// Update allows overriding fields `UPDATE` values. See the SessionCreateBulk.OnConflict
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// documentation for more info.
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func (u *SessionUpsertBulk) Update(set func(*SessionUpsert)) *SessionUpsertBulk {
|
|
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
|
|
set(&SessionUpsert{UpdateSet: update})
|
|
}))
|
|
return u
|
|
}
|
|
|
|
// Exec executes the query.
|
|
func (u *SessionUpsertBulk) Exec(ctx context.Context) error {
|
|
for i, b := range u.create.builders {
|
|
if len(b.conflict) != 0 {
|
|
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the SessionCreateBulk instead", i)
|
|
}
|
|
}
|
|
if len(u.create.conflict) == 0 {
|
|
return errors.New("ent: missing options for SessionCreateBulk.OnConflict")
|
|
}
|
|
return u.create.Exec(ctx)
|
|
}
|
|
|
|
// ExecX is like Exec, but panics if an error occurs.
|
|
func (u *SessionUpsertBulk) ExecX(ctx context.Context) {
|
|
if err := u.create.Exec(ctx); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|