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The Darwin Bazel build started failing after we pulled in coreaudio-sys through the voice-input dependency chain. `bazel build //codex-rs/cli:cli` would fail in two places: - the patched macOS SDK headers in toolchains_llvm_bootstrapped no longer produced a module map that satisfied strict decluse and layering_check, so Clang could not find exported modules for headers like `<memory>` and `<utility>` - `coreaudio-sys` build script could not find a hermetic clang, libclang, and SDK setup, so bindgen would either reach for `xcrun` or fail to load `libclang` Fix this in our Bazel wiring instead of patching the Rust dependency: - replace the old resource-dir patch with a macOS toolchain patch that models copied SDK headers correctly, adds generated header submodules, uses execroot-relative module-map paths with `-fmodule-map-file-home-is-cwd`, and wires the copied `usr/include` headers into both C and C++ compile actions - point coreaudio-sys directly at `@llvm-project//clang:libclang.dylib` and `@toolchains_llvm_bootstrapped//tools:clang`, while keeping the hermetic builtin headers and SDK path in its build script environment - remove the now-unnecessary local `//:clang` wrapper target - refresh `MODULE.bazel.lock` for the updated module graph With these changes, `bazel build //codex-rs/cli:cli` succeeds on Darwin without skipping package layering checks and without patching coreaudio-sys. Co-authored-by: Codex <noreply@openai.com>
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